Namespace MonoGame.Aseprite
Classes
- Animated
Sprite Defines an animated sprite with methods to control the playing of the sprite animation.
- Animated
Tilemap Defines a Animated
Tilemap consisting of AnimatedTilemap elementsFrame
- Animated
Tilemap Frame Defines a frame of animation in an Animated
Tilemap , containing zero or more TilemapLayer elements.
- Animation
Frame Defines the source Texture
Region and duration of a single frame of animation in an AnimationTag .
- Animation
Tag Defines the definition of an animation.
- Animation
Tag Builder Defines a builder building an Animation
Tag for a SpriteSheet .
- Aseprite
File Extensions Extension methods for working with an Aseprite File loaded by the AsepriteDotNet library.
- Nine
Patch Slice Defines a Slice with center bounds.
- Slice
Defines a named slice for a Texture
Region with a bounds, origin, and color.
- Sprite
Defines a named sprite
- Sprite
Batch Extensions Defines extension methods for the Microsoft.
Xna. to render graphical resource types in this library.Framework. Graphics. Sprite Batch
- Sprite
Sheet Defines a spritesheet with a source Texture
Atlas and methods for creating Sprite and AnimatedSprite elements.
- Texture
Atlas Defines a Texture
Atlas with a source image and zero or more TextureRegion elements.
- Texture
Region Defines a named rectangular region that represents the location and extents of a region within a source texture.
- Tilemap
Defines a Tilemap with zero or more Tilemap
Layer elements.
- Tilemap
Layer Defines a grid-like layer in a tilemap that contains a collection of tiles.
- Tileset
Defines a Tileset with a source image and named Texture
Region elements that represent the tiles.
Structs
- Tile
Defines a tile value in a Tilemap
Layer .