Class AnimationTagBuilder
Defines a builder building an AnimationTag for a SpriteSheet.
public sealed class AnimationTagBuilder
- Inheritance
-
AnimationTagBuilder
- Inherited Members
Methods
- AddFrame(int, TimeSpan)
Adds a new frame of animation to the AnimationTag using the TextureRegion located at the specified index in the TextureAtlas of the SpriteSheet and with the specified duration.
- AddFrame(string, TimeSpan)
Adds a new frame of animation to the AnimationTag using the TextureRegion with the specified name in the TextureAtlas of the SpriteSheet and with the specified duration.
- IsPingPong(bool)
Sets whether the animation should ping-pong once reaching the last frame of animation.
- IsReversed(bool)
Sets whether the animation should play in reverse.
- LoopCount(int)
Sets the total number of loops/cycles of the animation that should play.