Table of Contents

Struct Tile

Namespace
MonoGame.Aseprite
Assembly
MonoGame.Aseprite.dll

Defines a tile value in a TilemapLayer.

public struct Tile
Inherited Members

Constructors

Tile()

Initializes a new instance of the Tile class.

Tile(int)

Initializes a new Tile value.

Tile(int, bool, bool, bool)

Initializes a new Tile value.

Fields

Empty

Represents a Tile with its properties left uninitialized.

FlipDiagonally

Indicates whether this Tile should be flipped diagonally when rendered.

FlipHorizontally

Indicates whether this Tile should be flipped horizontally rendered.

FlipVertically

Indicates whether this Tile should be flipped vertically rendered.

TilesetTileID

The ID (or index) of the source tile in the Tileset that represents the TextureRegion to render for this Tile.

Properties

IsEmpty

Gets a value that indicates if this is an empty Tile.