Struct Tile
Defines a tile value in a TilemapLayer.
public struct Tile
- Inherited Members
Constructors
- Tile(int, bool, bool, bool)
Initializes a new Tile value.
Fields
- FlipDiagonally
Indicates whether this Tile should be flipped diagonally when rendered.
- FlipHorizontally
Indicates whether this Tile should be flipped horizontally rendered.
- FlipVertically
Indicates whether this Tile should be flipped vertically rendered.
- TilesetTileID
The ID (or index) of the source tile in the Tileset that represents the TextureRegion to render for this Tile.