Table of Contents

Installation

The purpose of this document is to provide the instructions for installing the MonoGame.Aseprite library for your MonoGame game project.

Note

If you are using FNA, please follow the FNA Setup guide instead.

Prerequisites

Downloading

MonoGame.Aseprite is distributed via a NuGet package. You can download it by adding the NuGet package to your project from within your IDE (e.g. the NuGet Package Manager in Visual Studio). Just search for the MonoGame.Aseprite package.

You can also add it using the one of the following methods:

dotnet add package MonoGame.Aseprite --version 6.1.0

After adding the MonoGame.Aseprite NuGet package to your project, the MonoGame.Aseprite.dll will automatically be added as a reference to your project and is included as an output on build.

Next Steps

  • (Optional) MGCB Editor Setup
    • This step is optional. Go here first if you plan to use the MGCB Editor to import your Aseprite file.
  • Load an Aseprite File
    • Goes over how to import your Aseprite file so you can get started using it in the game.