Method Draw
Draw(SpriteBatch, Vector2, Color)
Draws this TilemapLayer layer using the Microsoft.Xna.Framework.Graphics.SpriteBatch.
public void Draw(SpriteBatch spriteBatch, Vector2 position, Color color)
Parameters
spriteBatchSpriteBatchThe Microsoft.Xna.Framework.Graphics.SpriteBatch to use for rendering this TilemapLayer.
positionVector2The x- and y-coordinate location to draw this TilemapLayer at. Drawing this TilemapLayer using this method ignores the Offset.
colorColorThe color mask to apply when rendering this TilemapLayer.
Draw(SpriteBatch, Vector2, Color, float, float)
Draws this TilemapLayer layer using the Microsoft.Xna.Framework.Graphics.SpriteBatch.
public void Draw(SpriteBatch spriteBatch, Vector2 position, Color color, float scale, float layerDepth)
Parameters
spriteBatchSpriteBatchThe Microsoft.Xna.Framework.Graphics.SpriteBatch to use for rendering this TilemapLayer.
positionVector2The x- and y-coordinate location to draw this TilemapLayer at. Drawing this TilemapLayer using this method ignores the Offset.
colorColorThe color mask to apply when rendering this TilemapLayer.
scalefloatThe amount of scaling to apply when rendering this TilemapLayer.
layerDepthfloatThe layer depth to apply when rendering this TilemapLayer.
Draw(SpriteBatch, Vector2, Color, Vector2, float)
Draws this TilemapLayer layer using the Microsoft.Xna.Framework.Graphics.SpriteBatch.
public void Draw(SpriteBatch spriteBatch, Vector2 position, Color color, Vector2 scale, float layerDepth)
Parameters
spriteBatchSpriteBatchThe Microsoft.Xna.Framework.Graphics.SpriteBatch to use for rendering this TilemapLayer.
positionVector2The x- and y-coordinate location to draw this TilemapLayer at. Drawing this TilemapLayer using this method ignores the Offset.
colorColorThe color mask to apply when rendering this TilemapLayer.
scaleVector2The amount of scaling to apply when rendering this TilemapLayer.
layerDepthfloatThe layer depth to apply when rendering this TilemapLayer.