Method Draw
Draw(SpriteBatch, Vector2, Color)
Draws this Tilemap using the Microsoft.Xna.Framework.Graphics.SpriteBatch.
public void Draw(SpriteBatch spriteBatch, Vector2 position, Color color)
Parameters
spriteBatch
SpriteBatchThe Microsoft.Xna.Framework.Graphics.SpriteBatch to use for rendering this Tilemap.
position
Vector2The x- and y-coordinate location to render this Tilemap at.
color
ColorThe color mask to apply when rendering this Tilemap.
Draw(SpriteBatch, Vector2, Color, float, float)
Draws this Tilemap using the Microsoft.Xna.Framework.Graphics.SpriteBatch.
public void Draw(SpriteBatch spriteBatch, Vector2 position, Color color, float scale, float layerDepth)
Parameters
spriteBatch
SpriteBatchThe Microsoft.Xna.Framework.Graphics.SpriteBatch to use for rendering this Tilemap.
position
Vector2The x- and y-coordinate location to render this Tilemap at.
color
ColorThe color mask to apply when rendering this Tilemap.
scale
floatThe amount of scaling to apply when rendering this Tilemap.
layerDepth
floatThe layer depth to apply when rendering this Tilemap.
Draw(SpriteBatch, Vector2, Color, Vector2, float)
Draws this Tilemap using the Microsoft.Xna.Framework.Graphics.SpriteBatch.
public void Draw(SpriteBatch spriteBatch, Vector2 position, Color color, Vector2 scale, float layerDepth)
Parameters
spriteBatch
SpriteBatchThe Microsoft.Xna.Framework.Graphics.SpriteBatch to use for rendering this Tilemap.
position
Vector2The x- and y-coordinate location to render this Tilemap at.
color
ColorThe color mask to apply when rendering this Tilemap.
scale
Vector2The amount of scaling to apply when rendering this Tilemap.
layerDepth
floatThe layer depth to apply when rendering this Tilemap.