Table of Contents

Method Draw

Namespace
MonoGame.Aseprite
Assembly
MonoGame.Aseprite.dll

Draw(SpriteBatch, Vector2, Color)

Draws this Tilemap using the Microsoft.Xna.Framework.Graphics.SpriteBatch.

public void Draw(SpriteBatch spriteBatch, Vector2 position, Color color)

Parameters

spriteBatch SpriteBatch

The Microsoft.Xna.Framework.Graphics.SpriteBatch to use for rendering this Tilemap.

position Vector2

The x- and y-coordinate location to render this Tilemap at.

color Color

The color mask to apply when rendering this Tilemap.

Draw(SpriteBatch, Vector2, Color, float, float)

Draws this Tilemap using the Microsoft.Xna.Framework.Graphics.SpriteBatch.

public void Draw(SpriteBatch spriteBatch, Vector2 position, Color color, float scale, float layerDepth)

Parameters

spriteBatch SpriteBatch

The Microsoft.Xna.Framework.Graphics.SpriteBatch to use for rendering this Tilemap.

position Vector2

The x- and y-coordinate location to render this Tilemap at.

color Color

The color mask to apply when rendering this Tilemap.

scale float

The amount of scaling to apply when rendering this Tilemap.

layerDepth float

The layer depth to apply when rendering this Tilemap.

Draw(SpriteBatch, Vector2, Color, Vector2, float)

Draws this Tilemap using the Microsoft.Xna.Framework.Graphics.SpriteBatch.

public void Draw(SpriteBatch spriteBatch, Vector2 position, Color color, Vector2 scale, float layerDepth)

Parameters

spriteBatch SpriteBatch

The Microsoft.Xna.Framework.Graphics.SpriteBatch to use for rendering this Tilemap.

position Vector2

The x- and y-coordinate location to render this Tilemap at.

color Color

The color mask to apply when rendering this Tilemap.

scale Vector2

The amount of scaling to apply when rendering this Tilemap.

layerDepth float

The layer depth to apply when rendering this Tilemap.