Method Draw
Draw(SpriteBatch, Vector2, Color)
Draws this Tilemap using the Microsoft.Xna.Framework.Graphics.SpriteBatch.
public void Draw(SpriteBatch spriteBatch, Vector2 position, Color color)
Parameters
spriteBatchSpriteBatchThe Microsoft.Xna.Framework.Graphics.SpriteBatch to use for rendering this Tilemap.
positionVector2The x- and y-coordinate location to render this Tilemap at.
colorColorThe color mask to apply when rendering this Tilemap.
Draw(SpriteBatch, Vector2, Color, float, float)
Draws this Tilemap using the Microsoft.Xna.Framework.Graphics.SpriteBatch.
public void Draw(SpriteBatch spriteBatch, Vector2 position, Color color, float scale, float layerDepth)
Parameters
spriteBatchSpriteBatchThe Microsoft.Xna.Framework.Graphics.SpriteBatch to use for rendering this Tilemap.
positionVector2The x- and y-coordinate location to render this Tilemap at.
colorColorThe color mask to apply when rendering this Tilemap.
scalefloatThe amount of scaling to apply when rendering this Tilemap.
layerDepthfloatThe layer depth to apply when rendering this Tilemap.
Draw(SpriteBatch, Vector2, Color, Vector2, float)
Draws this Tilemap using the Microsoft.Xna.Framework.Graphics.SpriteBatch.
public void Draw(SpriteBatch spriteBatch, Vector2 position, Color color, Vector2 scale, float layerDepth)
Parameters
spriteBatchSpriteBatchThe Microsoft.Xna.Framework.Graphics.SpriteBatch to use for rendering this Tilemap.
positionVector2The x- and y-coordinate location to render this Tilemap at.
colorColorThe color mask to apply when rendering this Tilemap.
scaleVector2The amount of scaling to apply when rendering this Tilemap.
layerDepthfloatThe layer depth to apply when rendering this Tilemap.