Table of Contents

Method CreateTextureAtlas

Namespace
MonoGame.Aseprite
Assembly
MonoGame.Aseprite.dll

CreateTextureAtlas(AsepriteFile, GraphicsDevice, ProcessorOptions?)

Creates a new TextureAtlas from the provided aseprite file.

public static TextureAtlas CreateTextureAtlas(this AsepriteFile aseFile, GraphicsDevice device, ProcessorOptions? options = null)

Parameters

aseFile AsepriteFile

The aseprite file instance.

device GraphicsDevice

The graphics device used to create graphical resources.

options ProcessorOptions

The options to use when processing the texture atlas..

Returns

TextureAtlas

The TextureAtlas created by this method.

Exceptions

ArgumentNullException

Thrown if the aseFile parameter is null.

-or-

Thrown if the device parameter is null.