Method Update
Update(double)
Updates this AnimatedTilemap.
public void Update(double deltaTimeInSeconds)
Parameters
deltaTimeInSeconds
doubleThe amount of time, in seconds, that have elapsed since the last update cycle in the game.
Remarks
This should only be called once per game update cycle.
Update(GameTime)
Updates this AnimatedTilemap.
public void Update(GameTime gameTime)
Parameters
gameTime
GameTimeA snapshot of the game timing values for the current update cycle.
Remarks
This should only be called once per game update cycle.
Update(in TimeSpan)
Updates this AnimatedTilemap.
public void Update(in TimeSpan elapsedTime)
Parameters
elapsedTime
TimeSpanThe amount of time, that have elapsed since the last update cycle in the game.
Remarks
This should only be called once per game update cycle.