Table of Contents

Property OnAnimationEnd

Namespace
MonoGame.Aseprite
Assembly
MonoGame.Aseprite.dll

OnAnimationEnd

Gets or Sets an Action method to invoke when the animation ends. This will only trigger when the animation ends in a non-looping animation, or if a looping animation is stopped by calling the Stop() method manually.

public Action<AnimatedTilemap>? OnAnimationEnd { get; set; }

Property Value

Action<AnimatedTilemap>