Method Draw
Draw(SpriteBatch, Vector2, Color)
Draws this AnimatedTilemap using the Microsoft.Xna.Framework.Graphics.SpriteBatch.
public void Draw(SpriteBatch spriteBatch, Vector2 position, Color color)
Parameters
spriteBatch
SpriteBatchThe Microsoft.Xna.Framework.Graphics.SpriteBatch to use for rendering this AnimatedTilemap.
position
Vector2The x- and y-coordinate location to render this AnimatedTilemap at.
color
ColorThe color mask to apply when rendering this AnimatedTilemap.
Draw(SpriteBatch, Vector2, Color, float, float)
Draws this AnimatedTilemap using the Microsoft.Xna.Framework.Graphics.SpriteBatch.
public void Draw(SpriteBatch spriteBatch, Vector2 position, Color color, float scale, float layerDepth)
Parameters
spriteBatch
SpriteBatchThe Microsoft.Xna.Framework.Graphics.SpriteBatch to use for rendering this AnimatedTilemap.
position
Vector2The x- and y-coordinate location to render this AnimatedTilemap at.
color
ColorThe color mask to apply when rendering this AnimatedTilemap.
scale
floatThe amount of scaling to apply when rendering this AnimatedTilemap.
layerDepth
floatThe layer depth to apply when rendering this AnimatedTilemap.
Draw(SpriteBatch, Vector2, Color, Vector2, float)
Draws this AnimatedTilemap using the Microsoft.Xna.Framework.Graphics.SpriteBatch.
public void Draw(SpriteBatch spriteBatch, Vector2 position, Color color, Vector2 scale, float layerDepth)
Parameters
spriteBatch
SpriteBatchThe Microsoft.Xna.Framework.Graphics.SpriteBatch to use for rendering the AnimatedTilemap.
position
Vector2The x- and y-coordinate location to render this AnimatedTilemap at.
color
ColorThe color mask to apply when rendering this AnimatedTilemap.
scale
Vector2The amount of scaling to apply when rendering this AnimatedTilemap.
layerDepth
floatThe layer depth to apply when rendering this AnimatedTilemap.