Table of Contents

Constructor AnimatedTilemap

Namespace
MonoGame.Aseprite
Assembly
MonoGame.Aseprite.dll

AnimatedTilemap(string, bool, bool, bool)

Initializes a new instance of the AnimatedTilemap class.

public AnimatedTilemap(string name, bool isLooping = true, bool isReversed = false, bool isPingPong = false)

Parameters

name string

The name to assign the AnimatedTilemap.

isLooping bool

Indicates whether the animation for the AnimatedTilemap should loop

isReversed bool

Indicates whether the frames for the AnimatedTilemap should play in reverse order.

isPingPong bool

Indicates whether the animation for this AnimatedTilemap should ping-pong once reaching the last frame of animation