Method Reset
Reset()
Resets this AnimatedSprite back to its initial state as defined by the AnimationTag used to create it. You will need to call Play(int?, int?) after resetting to start the playback of the animation.
public void Reset()
Remarks
This is useful if you've adjusted the IsReversed or IsPingPong properties, or specified a override to the loop count when initially playing the animation.
This also resets the Speed to 1.0d
.