Table of Contents

Property OnAnimationLoop

Namespace
MonoGame.Aseprite
Assembly
MonoGame.Aseprite.dll

OnAnimationLoop

Gets or Sets an Action to invoke each time the animation loops.

public Action<AnimatedSprite>? OnAnimationLoop { get; set; }

Property Value

Action<AnimatedSprite>

Remarks

This will trigger each time the animation loops after the last frame's OnFrameEnd triggers.