Table of Contents

Property OnAnimationEnd

Namespace
MonoGame.Aseprite
Assembly
MonoGame.Aseprite.dll

OnAnimationEnd

Gets or Sets an Action method to invoke when the animation ends.

public Action<AnimatedSprite>? OnAnimationEnd { get; set; }

Property Value

Action<AnimatedSprite>

Remarks

This will only trigger when the animation ends in a non-looping animation, or if a looping animation is stopped by calling Stop() manually.