Sprite Example
The example below demonstrates creating a new Sprite from an AsepriteFile
and rendering it with the SpriteBatch
// Copyright (c) Christopher Whitley. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.
using AsepriteDotNet.Aseprite;
using AsepriteDotNet.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.Aseprite;
namespace SpriteExample;
public class Game1 : Game
{
private GraphicsDeviceManager _graphics;
private SpriteBatch _spriteBatch;
private Sprite _sprite;
public Game1()
{
_graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
IsMouseVisible = true;
}
protected override void LoadContent()
{
_spriteBatch = new SpriteBatch(GraphicsDevice);
///////////////////////////////////////////////////////////////////////////////////////////////////////////////
///
/// Load the file. In this example, we're not using the MGCB/Content Pipeline and have the Aseprite file set as
/// a file in our project that is copied the output directory. Because of this, we can use the
/// TitleContainer.OpenStream to get a stream to the file and use that to load it.
///
/// You can optionally enable/disable premultiply alpha for the color values when the file is loaded. If not
/// specified, it will default to true.
///
///////////////////////////////////////////////////////////////////////////////////////////////////////////////
AsepriteFile aseFile;
using (Stream stream = TitleContainer.OpenStream("character_robot.aseprite"))
{
aseFile = AsepriteFileLoader.FromStream("character_robot", stream, preMultiplyAlpha: true);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////
///
/// Create a sprite from any frame in the aseprite file
///
///////////////////////////////////////////////////////////////////////////////////////////////////////////////
_sprite = aseFile.CreateSprite(GraphicsDevice, 0);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
_spriteBatch.Begin(samplerState: SamplerState.PointClamp);
///////////////////////////////////////////////////////////////////////////////////////////////////////////////
///
/// SpriteBatch extension methods are provided to draw the sprite
///
///////////////////////////////////////////////////////////////////////////////////////////////////////////////
_spriteBatch.Draw(_sprite, new Vector2(10, 10));
_spriteBatch.End();
}
}